As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.
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3+ years of experience as a 3D Environment Artist.
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Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
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Experience creating environments for mobile games (preferably open-world projects).
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Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
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Ability to create both high-quality hero assets and reusable modular environment and prop kits.
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Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
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Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
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Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
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Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
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Portfolio showcasing realistic environment art and locations.
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English - B1+ level, Russian - C1 level.